miaolay 黑洞Black Hole

世界 02 / 实验进行中World 02 / experiment in progress

黑洞Black Hole

一个正在运行的模拟器,A working simulator,
以及围绕它的笔记。and the notes around it.

从 Lenz 坍缩开始Begin with the Lenz collapse

视觉方向研究 · 非模拟器画面Visual direction study · not a simulator frame

当前Current
Schwarzschild 零测地线实验Schwarzschild null-geodesic experiment
运行于Runs at
/lab/black-hole/
归档Archive
未编号 / 仍在形成Unnumbered / still forming

先进入它,再读说明Enter it first; read the notes afterward

打开实验Open experiment

目前真正可运行的是一个 Schwarzschild 黑洞的零测地线光线追踪实验。它允许改变观察者半径与倾角、吸积盘方向、曝光、视场角、色温和渲染质量。The working piece is a null-geodesic ray-tracing experiment for a Schwarzschild black hole. It lets you change observer radius and inclination, accretion-disk orientation, exposure, field of view, color temperature, and rendering quality.

楞次场坍缩Lenz Field Collapse 是它的前一幕:第七次有效反转后,场会在同一个黑暗画面里坍缩并进入这里。is its preceding movement: after the seventh valid reversal, the field collapses within the same dark frame and enters here.

Doppler 与引力红移可以分别开关。星空、自动轨道和低画质模式也可以独立控制。测地线与偏折几何来自物理模型;吸积盘色温、Bloom、星尘与整体氛围属于电影化处理。Relativistic Doppler effects and gravitational redshift can be toggled separately, as can the star field, automatic orbit, and low-quality mode. Geodesics and deflection geometry come from the physical model; disk color temperature, bloom, stardust, and overall atmosphere are cinematic treatments.

Lenz 定律不会导致黑洞形成。Lenz → Black Hole 只是一段艺术叙事:抵抗变化,随后失稳与坍缩。Lenz's law does not cause black holes. Lenz → Black Hole is an artistic sequence: resistance to change, followed by instability and collapse.

页首的声音开关只生成一层低频 room tone,不加载音频文件,也不把它描述为真实天体声音。The sound control generates only a low-frequency room tone. It loads no audio file and does not present it as the sound of a real celestial body.

源码暂时与实验本身放在同一个 HTML 文件里;这里不另放一个假装完整的代码仓库链接。For now, the source lives in the same HTML file as the experiment; there is no separate link pretending to be a complete code repository.

下载当前单文件源码Download the current single-file source(约 50 KB;运行时从公开 CDN 加载 Three.js)。(about 50 KB; Three.js loads from a public CDN at runtime).

每一束光都来自一个选择Every ray of light begins with a choice

  1. 观察者Observer

    半径、倾角与视场角决定从哪里看,以及能看见多少弯曲。Radius, inclination, and field of view determine where the view begins and how much curvature it can reveal.

  2. 吸积盘Disk

    吸积盘倾角、方位与色温改变结构,而不只是换一层滤镜。Accretion-disk inclination, azimuth, and color temperature change the structure, not merely a filter.

  3. 相对论Relativity

    Doppler 与 redshift 可以单独观察;视觉增强不能替代物理关系。Doppler effects and redshift can be observed separately; visual enhancement cannot replace physical relationships.

  4. Light

    曝光与背景星场强度需要克制,否则事件视界会消失在一团亮光里。Exposure and background-star intensity require restraint, or the event horizon disappears into a wash of light.

  5. 画质Quality

    移动设备可以减少采样;低画质不是失败,而是让实验仍然可进入。Mobile devices may reduce sampling; lower quality is not failure, but a way to keep the experiment accessible.

档案有意保持为空The archive is empty on purpose

文档为 v1–v8 的失败史预留了位置,但当前仓库没有一套可以核验的编号档案。The document reserves space for a history of failures from v1–v8, but the current repository contains no verifiable numbered archive.

这里不从记忆里补写一个不存在的过程。真实留下来的失败版本,会等到记录得到确认后再整理。No nonexistent process is reconstructed from memory here. Failed versions will be organized only after their records are verified.

在这里,黑洞承担时间、吸引、不可返回、未知与尺度。Here, the black hole carries time, attraction, irreversibility, the unknown, and scale.
解释到这里就停。The explanation stops here.
  1. 黑洞模拟器Black Hole Simulator

    由物理推导的测地线几何,以经过设计的电影化光线、氛围与控制呈现。Physics-derived geodesic geometry is presented with intentionally cinematic light, atmosphere, and controls.

  2. 楞次场坍缩Lenz Field Collapse

    抗抖动的楞次定律交互被转化为从抵抗走向坍缩的明确艺术过渡。A jitter-resistant Lenz-law interaction becomes an explicitly artistic transition from resistance to collapse.